Indie Developer

Indie game developer and software engineer working on various projects across multiple genres.

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Condensed Portfolio

First Person Horror Games

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I worked as the lead programmer on Concluse, The Emulator, and Concluse 2 with Studio Snowspot. All of which can be found on Steam for PC and Mac. I also ported Concluse and The Emulator to GooglePlay to be played on Android. These were all larger projects that spanned months  of development.

Third Person Medieval Prototypes

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My first released prototypes included The Lone Knight and Halloween themed Lone Knight: Halloween Demo. I learned a lot from working on souls-like combat, NPC dialogue, simple enemy AI, more complex animator controllers (Unity), as well as doing the level design myself.

Game Jams

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I've taken part in a number of small game jams, which taught me a lot about scoping as well as time management. 

Jam submissions:

Game Assets

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I have released a number of 3D game assets on itch.io and OpenGameArt. Most of the assets were made for jams, cancelled prototypes, or just for practice with modeling and texturing.

Software

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As a software engineering major at The Oregon Institute of Technology, I have worked on console, web, and mobile applications using various languages and technologies.